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Topics - Philosfr

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Star Citizen / Solo ship doctor?
« on: February 15, 2018, 01:06:20 pm »
I doubt anybody is spending more money at this point, but it looks like the next ship is ready for concept sale. The Vulcan, a solo support ship, able to refuel, rearm and emergency repair other ships. Guess it's going to have some robo-drones to help with the work for a solo pilot. It's an ugly brick of a ship, clearly designed for working rather than aesthetics, and retails around $185

Now if we could just get a stable game to play...

General Strategy / Stellaris politics
« on: February 15, 2018, 12:40:15 pm »
So at some point a few years ago I bought Stellaris and then never played it. Until I saw folks like Valen always playing it and thought I'd give it a whirl

Damn, awesome game. Very well done, one of the best 4x space games since the original Masters of Orion. Highly recommended for anyone who likes that style of game.

But here's my beef. Do you have to play politics? The first game I've won was when I accidentally vassalized myself to a super power. This provided me shelter and some war victories until I grew enough to fight for my independence and turn the tables on my former overlord. My other successful games have been similar... except me heading an alliance of friendly super powers.

When I've tried to be an insectoid menace eating my way across the galaxy, it works very successfully for the first 2/3rds of the game, but at some point every other alien species that's not dominated by crisis factions ends up allying up to kick my ass. And with the way fleet mechanics work, there's not a lot I can do about it. Is going solo even possible? Is it just playing the game on super hard core mode? I feel like allying up with enough aliens to whoop everyone else is a bit too easy, but going solo seems a bit too hard. I'm looking for the middle ground...

Civilization Series / Civ VI Expansion
« on: February 15, 2018, 12:33:00 pm »
So I've gotten several games in with the new expansion. For the first time, I'm fairly let down by a Civ expansion. This one feels a little gimmicky and a little light.

Golden Age/Dark Ages - Not enough impact on the game, though that's a good thing since they are nearly arbitrary. There are too few things you can control to get you points. And the ones you can, you are either going to do already (such as completing trade routes) or you're not going to change just for the age benefit (making short less profitable trade routes just to get more golden age points vs longer more profitable routes)

Loyalty - Big impact on the game, but also fairly trivial to deal with. I've successfully won cities from enemies with culture, but that was due to their neglect, not much on my part. Using spies to influence it is nearly unnoticeable, and there's not a lot you can do to boost your "culture offensive" to make it more likely. And it doesn't take much to adopt a new policy or move a Governor around to keep your cities in check. The biggest impact is around warfare. You can no longer go to another continent and easy take over a port city to use as a base of operations for expansion. You'll frequently lose the city to disloyalty. But if you took it once, you can take it again, and each time it gives you enough time to capture other nearby cities until you can hang onto them all.

Governors - Interesting idea, very poor execution. The benefits are too specialized and rarely important. Sure, getting the one that boosts trade routes into a central trade city is nice, but most of the time I utilize them for loyalty, which means they are in smaller/newer cities that aren't getting much out of their bonuses. I wish they were a little more "generic" and you could hire more of them with lesser bonuses. It's too micromanaging to move them to cities to build parks and aquaculture with one, then to the next city, etc.

The new units, wonders and cultures are always nice, but they aren't really an expansion to me. Civ expansions have always added entire game mechanics that change it up, but I feel like they fell short on this one. It's not bad, it's not like it makes the game worse, but I don't think it really makes it that much better either.

Anyone else have thoughts? Am I missing something or not giving it a fair shake?

Upcoming Releases / EVE: Valkyrie - Warzone
« on: September 27, 2017, 02:03:23 pm »
So EVE: Valkyrie was the fighter pilot VR game that most of you probably knew about. Now they are launching "Warzone", which adds standard displays into the mix, so you can fight with VR or your standard gaming rig. Anyone checking this out?

Web Page Here

(SOL) Navy Public Forum / Happy Birthday Etouffee
« on: June 02, 2017, 06:50:08 am »
Hope it's a fantastic birthday man!

(SOL) Navy Public Forum / Happy Birthday Pyldrvr!
« on: February 13, 2017, 05:09:55 pm »
What is it, about the 15th time you've celebrated your 29th birthday?

Hope you had fun and enjoy the next fifteen 29th birthdays!

Upcoming Releases / For Honor
« on: January 26, 2017, 11:20:28 am »
So the idea of vikings vs knights vs samurai in a battle royale is waaaaaaay too cool for me to pass up. I signed up very early and got into their beta weekend this weekend. For the PC in this case. Anyone else?

Hard part is choosing between vikings and samurai, but since I just hosted a viking themed party and have been growing out a nice viking beard, I'm committed to my norse brethren.

ridiculous long link

Star Citizen / Bucc vs Cutlass?
« on: May 31, 2016, 09:11:30 am »
So with the Buccaneer now announced, and a nice looking ship, any Cutlass owners trying to decide if they should upgrade or not?

It seems odd that the Cutlass is/was actually cheaper than the Buccaneer, considering it is a multicrew ship. As a Cutlass Black owner, I got a coupon to switch to upgrade to the the Buccaneer at the same price. I grabbed the CCU code as a result, but haven't applied it. I don't know if the Cutlass will have a unique/interesting role while the Buccaneer is just another manufacturer's version of the Hornet, or if the Buccaneer will be more useful than the Cutlass.

Anyone following the Cutlass debacle more closely have input?

Upcoming Releases / Heck with zombie survival... we have Conan survival!
« on: January 28, 2016, 09:05:27 am »
I just heard about this... described as a "survival game set in the world of Conan".

Conan Exiles

World of Warcraft / So...
« on: November 12, 2015, 06:23:26 am »
Any recommendations on where someone who hasn't played since level 85, 5 years ago, would go to figure out how to get back into this game? Assuming said person were silly enough to buy the expansions and resub on a spur of the moment whim...

Star Citizen / Website Update
« on: October 12, 2015, 06:14:40 am »
SC's website has been updated with a new Squadron 42 section. Some sweet video intro and some more stuff about the single player campaign mission.

Star Citizen / New Aegis Warship + Return of Aegis warships for sale
« on: October 12, 2015, 06:13:37 am »
Unless you're scared away by the office politics and gloom and doom coming out of RSI (really? I mean, what game HASN'T been delayed and had a few pissed off people who complain but then can't reveal details due to an NDA?)

Unlike other ships, the Sabre is so new it's still a prototype and the Military hasn't bought it yet, so civilians are being offered early model, rather than military overstock.

Star Citizen / Ewar
« on: August 31, 2015, 08:21:48 am »
Ewar design notes

I'm really looking forward to this. I've always liked the Ewar angle, but my dogfighting desire/skills have increasingly waned over the years. Right now my mindset is liking nothing better than finding a comfortable rock or ion cloud to tuck into, rig for silent running and then relay intel back to the SN combat wing. And then when things get hot, start jamming the heck out of the enemy sensors and firing up a massive array of actives to provide eyes and ears for the rest of our fleet.

Star Citizen / Starfarer & Variant (On Sale, w/ LTI)
« on: May 09, 2015, 09:37:05 am »
Starfarer is back on sale, with a military grade variant. Military grade trades in some cargo space and maneouvorability for better armor and shields to operate in combat. $240 w/ LTI

Star Citizen / In Hanger - Retaliator
« on: March 23, 2015, 11:50:56 am »
They go and put the Retaliator into the SC hanger and nobody mentions it? I would have sooner, but I was at Adepticon and couldn't actually log in and check it out. I did last night though, and the 'tali now has the prime center slot in my hanger!

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