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Messages - Philosfr

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1
(SOL) Navy Public Forum / Re: Hurricane Michael.
« on: October 14, 2018, 04:55:40 pm »
Hang in there! Glad to hear you are mostly intact. Get through the next couple of weeks and it'll be a great story you can tell in the future!

2
Apex Conan Exiles Server / Re: Patch!
« on: October 04, 2018, 11:24:49 am »
Seems like you need to disable the floating names. I only got to play for a few minutes since I forgot to patch before going home for lunch, but I crashed just hanging out in my base due to the floating names.

3
Apex Conan Exiles Server / Patch!
« on: October 04, 2018, 07:24:01 am »
The first half of it anyway. Tons of changes, but the pets aren't in till next week. The religion and dungeon is though, and thrall feeding.

https://forums.funcom.com/t/pc-update-34-04-10-2018-the-midnight-grove-and-jhebbal-sag-religion/38589

4
Apex Conan Exiles Server / Re: Apex Event Rules
« on: September 25, 2018, 12:09:33 pm »
Looks awesome FD!

By trade, I'm more of a builder/demolition guy than a PvPer, but these events looks awesome. I'm no Gribbly to go powering through the Gauntlet the first week, but I do plan to try these.

Question: Raid Bases. If I happened to find a large reinforced stone structure that says it's owned by FlyingDeath that's not one of the other events, is that a raid base? Are raid bases even something we need to go look for and find, or once we let you know we're going to raid you tell us where at?

5
Upcoming Releases / Re: Cyberpunk 2077 - NSFW
« on: August 28, 2018, 01:39:38 pm »
Looks interesting, though I never trust these kind of videos :)

6
(SOL) Navy Public Forum / Re: Any of yall getting Battletech?
« on: August 21, 2018, 11:04:42 am »

7
Upcoming Releases / Re: New Nvidia cards announced
« on: August 20, 2018, 01:56:31 pm »
Not one... two in SLI!

8
(SOL) Navy Public Forum / Re: Been a while!
« on: July 12, 2018, 12:07:55 pm »
Well...I should take advantage of this thread to share as well....

Spawn 2.0 arrives in December.

Early congrats!

Though I'm not sure how many more of you the world can handle...

9
(SOL) Navy Public Forum / Re: Been a while!
« on: July 11, 2018, 11:00:39 am »
OMG that hair is amazing! Congrats!

it's a toupee

Bannta would recognize one due to his excessive familiarity with a merkin, but in this case I'm not so sure...

10
(SOL) Navy Public Forum / Re: Happy birthday, Horns!
« on: June 22, 2018, 06:37:34 am »
You should have timed turning level 50 in Conan to happen today!

 :pals:

HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORRRRRRRRRRRRRRRRRRRRRRRRNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNSSSSSSSSSSSSSSSSSSSSSSSS!!!


Happy Bday!
I totally heard that in three part harmony

11
(SOL) Navy Public Forum / Re: Any of yall getting Battletech?
« on: June 21, 2018, 08:51:49 am »
 :rockband:
I've been loving this game, when I'm not grinding away at Warships.  The new beta 1.1 patch has a TON Of Quality of Life improvements and rebalances heat generation, making some energy weapons more appealing and fixes stability based on chassis class (light, medium, heavy, assault) so that an Atlas isn't getting knocked over by a couple SRMs.

It's a great change.

Didn't see the stability note. That's handy. I thought it was far too easy the tactics I was using. I'll have to try a mission with the new tweaks.

12
(SOL) Navy Public Forum / Re: Happy birthday, Horns!
« on: June 18, 2018, 12:01:08 pm »
Happy birthday Horns!

 :oldguy: :oldguy: :oldguy:

14
(SOL) Navy Public Forum / Re: Any of yall getting Battletech?
« on: June 11, 2018, 06:27:10 am »
Been trying to find the King Crab chassis. Been scouring the known universe for it.

I never bought a single mech or mech component, all mine were salvage. Have you completed the campaign? The 5 star missions usually have at least one Atlas or one King Crab

15
(SOL) Navy Public Forum / Re: Any of yall getting Battletech?
« on: June 07, 2018, 11:21:41 am »
I loved the game and hope there's an expansion. Clan's maybe?

I got a little disappointed I couldn't increase the difficulty and fight more enemies during a mission. My mercenary company was way too brutal for anything the universe has to offer at the moment. I rarely ever even had to repair by the time I finished the campaign.

Pilots: All trained with 2 talents into Tactics and 1 into... robustness or whatever. The one that makes you tougher to injure and gives you defense if you stand still. The Tactics makes you act faster and gives you sensor lock.

Mechs: 3 King Crab, 1 Atlas II

Loadout: 2 King Crabs have a mix of PPC and LRM's, all with the increased knockdown chance when I can find them. Max armor. 1 King Crab has AC/20's and medium lasers. The Atlas II has my only Gauss Rifle, AC/5 and LRMs

Tactics:
AC/20 KC runs forward into sensor range, sensor locks the first thing. The other two King Crabs unleash PPC's and LRM's at it, which is nearly 100% likely to knock it down. Then my Atlas lines up the Gauss and the AC/5 and called shot right to the chest (or head if I'm trying for salvage).

With the increased initiative from tactics and the called shot mastery from tactics, it generally means I can knock down anything in the game and kill it in one round. Since I have all these long range weapons, I can just stand put, so I get the defense and stability bonus after that. Once enemies get close enough I don't need to sensor lock them, the AC/20 Crab is then in range, and a pair of those bad boys will wreck nearly anything out there.

Taking out 8 enemy assault mechs with not a single dollar spent on repair made me sad that I couldn't go up against a full company or something.





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